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What I'm up to.

Template now how I want, still no progress :( :( :(

Sunday, 27 June 2010

Blogging: "ARRRGH, Man down man down!" (or sorry for not posting)

Picture from web, will be removed if asked.

So, Right at the moment it's summer over hear and I am very busy. I haven't been able to do much hobby or any blogging, I am still watching some blogs though.

At the moment I am too busy to keep up this blog as it is so there will be much fewer posts. In return though I will be making sure they are all very quality.

Please put me on a blogroll so I pop to the top when there is a new post. I hope I will be able to return to normal frequency soon.

See you all later,

Thanks for reading,


Wednesday, 16 June 2010

Painting: Getting back into the swing of things.

Sorry for not posting recently been very busy, I have on the other hand been painting a lot more, almost all of the are undercoated now and I have done some other knicknacks. More updates and pics to come.

Thanks for reading,


Wednesday, 9 June 2010

Painting: motivation idea, the painting clock.

So, i feel that I am not painting enough at the moment so I have an idea to get me back into it. The idea is simple, on my watch I am going to time my self while I paint, I am going to paint for at least 10 minutes every night, if I miss a night then I have to do the excess the next night and so on but if I do more than ten mins then it doesn't mean I don't have to paint the next night.

It will start at 10 mins but as I get into the habit then I may raise that. I hope you like the idea.

Thanks for reading,


Monday, 7 June 2010

Polls: Post summaries or full posts results!

So, my poll on whether I should have full posts or summaries has finished and here are the results
Not Bothered 1 (33%)

I prefer post summaries 2 (66%)

I prefer full posts 0 (0%)
Votes so far: 3

Poll closed

I have decided on using what I have now which is to display the first post in full then the rest in summaries.

Wednesday, 2 June 2010

Blogging: Paying It Forward

So, i was watching the movie 'Paying It Forward' and i found it dead interesting, it's about the concept of instead of paying back someone who helps you, helping somebody else and so on and so on.

So, you may wonder how this relates to blogging and this is how. When I was starting out Ron helped me with a good few tips and then he also set up the FTW blogger group. Now I made the soap box which I think helped one new blogger even if in recent times it has completely failed despite my efforts. Plus I have quite a few posts on blogging meaning I am hopefully helping other bloggers,so i say...

... If somebody helps you I.E. adds you to their blog roll then sure add them but don't stop there, go and add a couple of other people and pass the message on, it only takes a second.

Thanks for reading,


Tuesday, 1 June 2010


So, I recently got white dwarf and went to look at the new spearhead expansion for 40K here are the key points:
  1. no minimum requirements
  2. up to one spearhead of each type
  3. you can take an army entirely of spearheads.
  4. Three new deployments and missions.
  5. most of the rules in mag but all the extra bits on games workshop website.
  6. troops, tanks, walkers, spearheads but not if they a have rule saying specifically against this or are a swarm can score. Troops meaning any unit taken from a army's troops allowance.
  7. You always play longways across the table.
  8. dice off to be attacker, attacker goes first and deploys first.
Spearheads: formations you take, everybody has access to the same ones (at least at the moment) for instance:
Tanks hunter spearhead:
up to 3 tank or walker units, all vehicles in spearhead get tank hunter USR.

Deployments: counter attack-divide board in half then from each player table edge corners draw a triangle the point 9'' away from the centre so it makes a hourglass shape with a gap between the 2 triangles, deep strike infiltrate and scout can be placed in reserve + up to half your army can be.
Cauldron: both players have 18'' deployment zones so start 36'' away same amounts for deployment as above.
Escalation: players start 18'' apart you can only put down 1 spearhead or 3 units down, all else in reserve, can infiltrate as long as you don't go over the above allowance.

Missions: Breakthrough: you score 1 point for each unit at least partially in you opponents half of the board at the end of the game, whoever has the most wins.
Vital Ground: 1 vital objective and 3 minor, vital worth 3 points, minor worth 1, one player puts vital in one half, other player puts minor in other half, all at ground level, not within 12 of another objective, wrecked super heavies become a minor objective for your opponent have to be within 3'' with no enemy to claim an objective, whoever has most points at end of game wins!
Lightning war: 3 objectives placed alternately 24'' away from each other plus an extra 5, one within 18 of table centre and one within 18 of each table edge, wrecked super heavies become objectives for opponent as before, same rules for capturing objectives as before, whoever has most objectives wins.

Overall a very good supplement and I would definitely recommend getting this issue as it is great!!!
Thanks for reading,

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