Search This Blog

What I'm up to.

Template now how I want, still no M.horse progress :( :( :(







Showing posts with label armies. Show all posts
Showing posts with label armies. Show all posts

Wednesday, 21 April 2010

Armies: Those great ones that are way to expensive.

Round here there are some guys that get an awful lot of money to spend on warhammer and 40K, they are the guys that take a baneblade set of tracks, build some imperial sector buildings on top, scratch build 2 arms then but a tone of scrap on then paint to a high standard, this makes one awesome looking super-stompa.

Now, I have thought of some ridiculous armies that will never get done, like a space marine force where very man has tank track legs and the vehicles are just much larger versions of the same thing, this could be used as a radical space marine army, a mechanicum army or a chaos army.

Another is the all can ork army, having deff copters as killa cans with BIG ROKET BOOSTRZ representing mega nobz with mini cans, then you make the mega nobz troops.

Now, some people would make these armies, but most of us never could unless we put a lot of money in. Now, if you think that and army with a few options is going to cast about £300 give or take then next time you have that cash just think. Could I make half of a really, really nice army with that money.

Have you got any of those armies, or have you got any ideas. Lets here them, thanks for reading,

Jacob.

Thursday, 18 March 2010

discussions: the perfect points level (40K)

So, I was wondering, what do you think the best points level is. Is it the basic 1500 or the choice filled 2000.

I personally like 1850, you get lots of choice without too many ultra killer lists.

Anyway, it's open to you. Thanks for reading,

Jacob.

Sunday, 14 March 2010

Armies: how to build an army on a budget pt1.

So, I was think of how expensive armies can get and came up with a few tips on how to build an army on a budget:
  1. Write you army first, for 40k, I would write a 2000 point list and then write a few extras as options, for fantasy a 2500 list with a few extras for options.
  2. Don't go over the top with conversions, buy some green stuff and cut bits up as well as kitbash but don't go over the top like have your land raider with a bloodthirster ripping the top off (as cool as it would be).
  3. If you can find cheaper alternative then use it, like sticking armor plates and gubbins onto ork boyz to make flashgitz.
That's it for part 1, part 2 will come soon. Thanks for reading,

Jacob.

Tuesday, 23 February 2010

Theming: Getting the ballance right.

So, I have been looking around and have been trying to take my armies up to the next level. so expect some none metallic metal and lighting sources to come. I have also looked at themes, this is a big thing for lots of people out there. I'm not talking about just a simple colour scheme compared to a complex one but full on themes like converting all your marines into halo esque models or having an orc army with scratch built trucks so they look like monster trucks.

the think I've found is that you have to find the balance, to much theme and you lose the fell of the army, to little and it is just lost after a couple of people saying ''cool conversion'' and ''nice job''.

So I thought up a few simple, if vague guidelines:
  1. Don't change the weapons too much unless they are already registered as weapons by GW (like converting lasguns to autorifles).
  2. the level/quality of armor should stay similar, so no giving guardsmen 'power armor'.
  3. Don't go too wacky or it will become a joke that is hard to understand.
  4. Don't use a theme to make your job easier, it should enhance the model and normally will take more work than just straight out the box guys.
If you think of any more please tell me.

thanks for reading,

Jacob.

Friday, 29 January 2010

Armies: Why don't we stick with just 1 army?

Now when I say this it is not to the hard core gamers or the people that just paint for the fun and might end up with the odd game every now and then. I'm talking to most of us that are in the middle.
 Why don't we stick with our armies all the way through?

First, lets compare it rugby teams. You stick with your team right through to the end generaly whether they do well or are in the bottom end of the league. Now lets take a look at armies we hop about with them all the time. Now I'm not saying this is a bad thing just look at the comparison, there are not that many people that will play say imperial fists and nothing else for longer than a few years. Sure they migfht be their favourite but there will always be new stuff that screams to be collected. In fantasy books change in effectivness quite quickly with new releases. So the top tounementeirs have to switch about but why should the rest of us.

Lets get into the meat of this post. Why we do it. It's because of how much of our lives it takes up, we have to change it up now and then I thin k this is good. I like both fantsy and 40k and thing every player should play at least 1 or 2 games of the opposite game of their choice. More than anything else you might l;earn new tactics or tricks to use in your favourite system.

So, just think. About it. I'd love to hear your reasoning behind why we jump about and also from anybody that does stick with their army or anything really. Thanks for reading.

Jacob.
Related Posts with Thumbnails